Pokemon Mystery Dungeon Blue Rescue Team How to Be Squirtle
This is a page about the Pokemon Squirtle in the game Pokemon Mystery Dungeon: Rescue Team DX for Nintendo Switch. Read on to find out about Squirtle's Base Stats, Abilities, and Moves on starting the game.
Squirtle | |
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Type 1 | Type 2 |
Water | - |
HP | Attack | Defense | Special Attack | Special Defense | Speed |
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41 | 13 | 15 | 11 | 14 | 11 |
Ability | Effect |
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Torrent | When the Pokemon's HP is low, the power of Water-type moves goes up. |
Check out our list on Best Pokemon for the Story to find out which Pokemon are best to recruit!
Best Pokemon for the Story
Pokemon | Type |
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![]() | Type 1: Type 2: |
With its power to draw Electric-type moves away from other Pokemon, Cubone is easily the best partner for Squirtle.
It also has access to a lot of Fire-type moves via TM, so Cubone can take care of pesky Grass-types as well.
Move | Type | Effect |
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Brick Break | ![]() | It damages an enemy. It also shatters the enemy's Reflect, Light Screen, and Aurora Veil conditions. |
Ice Beam | ![]() | It fires off a cold beam, damaging a Pokemon, even one far away. It could also make the enemy Frozen. |
Rock Tomb | ![]() | It damages an enemy. It also lowers the enemy's Travel Speed. |
Scald | ![]() | It damages an enemy. It could also leave the enemy with a Burn. It will thaw a Frozen Pokemon. |
- The goal of this moveset is to provide Squirtle with coverage and range.
- You can replace Ice Beam or any of the moves with Blizzard if you prefer a room-wide move that is good against Monster Houses.
- Squirtle learns Hydro Pump at Lv. 40. Consider replacing Scald once unlocked.
Move | Type | Effect |
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Bite | ![]() | It damages an enemy. It could also make the enemy Flinch. |
Brick Break | ![]() | It damages an enemy. It also shatters the enemy's Reflect, Light Screen, and Aurora Veil conditions. |
Tackle | ![]() | It damages an enemy. |
Water Gun | ![]() | It damages an enemy. It reaches up to 2 tiles away. |
Lv. | Move | Type | Effect |
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Base | Tackle | ![]() | It damages an enemy. |
4 | Tail Whip | ![]() | It lowers the enemy's Defense. |
7 | Water Gun | ![]() | It damages an enemy. It reaches up to 2 tiles away. |
10 | Withdraw | ![]() | It boosts your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
13 | Bubble | ![]() | It damages a Pokemon, even one far away. It could also lower the target's Travel Speed. |
16 | Bite | ![]() | It damages an enemy. It could also make the enemy Flinch. |
19 | Rapid Spin | ![]() | It damages an enemy. It also frees you from being bound and from the Leech Seed status. It destroys any trap in front of you, too. |
22 | Protect | ![]() | You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks. |
25 | Water Pulse | ![]() | It damages a Pokemon, even one far away. It could also make the enemy Confused. |
28 | Aqua Tail | ![]() | It damages an enemy. |
31 | Skull Bash | ![]() | You'll get the Skull Bash condition, which lets you charge power to try a powerful attack on the next turn. It also boosts your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
34 | Iron Defense | ![]() | It sharply boosts your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
37 | Rain Dance | ![]() | It changes the floor's weather to Rain. The power of Fire-type moves goes down, and the power of Water-type moves goes up. |
40 | Hydro Pump | ![]() | It fires off water with incredible force to damage even faraway Pokemon. |
Move | Type | Effect |
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Attract | ![]() | It makes an enemy Infatuated, which makes the enemy's moves more likely to fail. |
Blizzard | ![]() | It damages enemies in the same room. It could also make them Frozen. During Hail, the move never misses! |
Brick Break | ![]() | It damages an enemy. It also shatters the enemy's Reflect, Light Screen, and Aurora Veil conditions. |
Confide | ![]() | It lowers the enemy's Sp. Atk. |
Double Team | ![]() | It boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Facade | ![]() | It damages an enemy. The damage it causes goes up if you have a bad status. It also prevents your Attack from being lowered when you use this move while you have a Burn. |
Fling | ![]() | You throw an item in an arc, hitting another Pokemon with it. It causes the same effect as throwing an item at an enemy. |
Frustration | ![]() | It damages an enemy. The less you have opened up to your team, the more powerful this move will be. |
Gyro Ball | ![]() | It damages an enemy. The slower your Speed compared to your enemy's, the greater the damage caused by the move. |
Hail | ![]() | It changes the floor's weather to Hail. During the Hail, all Pokemon except Ice types keep taking damage. |
Hidden Power | ![]() | It damages an enemy. The move's type changes on each adventure. |
Ice Beam | ![]() | It fires off a cold beam, damaging a Pokemon, even one far away. It could also make the enemy Frozen. |
Protect | ![]() | You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks. |
Rain Dance | ![]() | It changes the floor's weather to Rain. The power of Fire-type moves goes down, and the power of Water-type moves goes up. |
Rest | ![]() | You'll get the Napping condition. With the Napping condition, you'll fall asleep, awakening later with all your HP restored and bad statuses healed. |
Return | ![]() | It damages an enemy. The more you've opened up to your team, the more powerful this move will be. |
Rock Tomb | ![]() | It damages an enemy. It also lowers the enemy's Travel Speed. |
Round | ![]() | It damages an enemy. It causes more damage if your teammate in the same room just used the same move. |
Scald | ![]() | It damages an enemy. It could also leave the enemy with a Burn. It will thaw a Frozen Pokemon. |
Sleep Talk | ![]() | If you're sleeping, a move you know will be used automatically on an enemy near you. But keep in mind that nothing will happen if you use this while you're wide awake. |
Substitute | ![]() | You'll create a Substitute if you have more than half your max HP. Every time you use this move, your HP decreases. When you create a Substitute, you won't be targeted by enemies, but you can't use moves or items, and you can't restore your HP naturally. |
Surf | ![]() | It damages all Pokemon in the same room except you. It can hit a Pokemon with the Dive status. |
Swagger | ![]() | It makes an enemy Confused, but it also sharply raises the enemy's Attack. |
Toxic | ![]() | It makes the enemy Badly Poisoned. It never misses if used by a Poison-type Pokemon. It will even hit a Pokemon that's used Dig, Fly, or the like. |
Waterfall | ![]() | It damages an enemy. It could also make the enemy Flinch. |
Work Up | ![]() | It boosts your Attack and Sp. Atk. The stats return to normal when you go to the next floor or step on a Wonder Tile. |
Pokemon | How to Evolve |
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![]() | - |
![]() | Evolves from Squirtle at Lv. 16 |
![]() | Evolves from Wartortle at Lv. 36 |
This Pokemon can not Mega Evolve.
This Pokemon is not found in any Dungeons.
Rescue Camp | Price |
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Turtleshell Pond | 6000 |
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Pokemon by Type | ||
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List of Legendary Pokemon
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Pokemon Mystery Dungeon DX Switch Guide & Walkthrough Wiki
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Pokemon
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Water-type Pokemon
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Squirtle Starting Stats and Moves
Source: https://game8.co/games/pokemon-mystery-dungeon-dx/archives/280946
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